T10 (Special Forces) research

Set the level of each tech to see the resources you still need or have already spent. A resource reduction applies to every level.

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T10 (Special Forces)

0% of the tree done

This version only includes the upgrades leading up to T10 units. For the full tree, use Special Forces.

HP Boost I
/ 4
Attack Boost I
/ 4
Defense Boost I
/ 4
Advanced Protection
/ 4
Defense Training VII
/ 4
Weapon Training VII
/ 4
Advanced Armor VII
/ 4
Focused Training I
/ 1
Barracks Expansion I
/ 1
HP Boost II
/ 3
Attack Boost II
/ 3
Defense Boost II
/ 3
Morale
/ 3
Defense Training VIII
/ 3
Weapon Training VIII
/ 3
Advanced Armor VIII
/ 3
Rapid Field Dressing I
/ 1
Infirmary Expansion I
/ 1
Advanced Protection
/ 10
HP Boost III
/ 10
Attack Boost III
/ 10
Defense Boost III
/ 10
Unit X
/ 1

Click a tech for its costs and requirements. Levels, mode and resource reduction are saved in this browser. A red border means a requirement is not met, or the tech needs to be higher for another one; faded techs cannot be started yet.

Set at least one level to see the resources.

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